Stack overflow error with GUI-Collection of common programming errors
Alright so I am making a calculater, and I am getting a stack overflow error, i’m guessing because it’s trying to handle to much data.
import java.awt.*;
import javax.swing.*;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Size extends JPanel implements ActionListener {
double base,size;
int shoesize;
String race;
JButton calc = new JButton("Calculate");
JTextField textsize = new JTextField(20);
public Size() {
//JButton calc;
System.out.println("Started the adding");
calc.addActionListener(this);
textsize.addActionListener(this);
calc.setBounds(135, 200, 120, 40);
textsize.setBounds(15,40,70,20);
add(calc);
add(textsize);
setPreferredSize(new Dimension(400, 300));
setLayout(null);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Size calc");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new Size());
frame.pack();
frame.setVisible(true);
}
@Override
public void paint(Graphics g){
DrawStats(g);
}
public void DrawStats(Graphics g) {
g.setFont(new Font(null, Font.PLAIN, 12));
g.setColor(Color.red);
g.drawString("Aprrox Size: " + size, 135, 15);
paint(g);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == calc) {
try {
String ShoeSize = textsize.getText();
shoesize = Integer.parseInt(ShoeSize);
size = shoesize/2;
} catch (Exception j) {
System.out.println("Nothing inside of the text field");
}
}
}
}
when I comment out paint(g) I no longer get the error:
Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError
at java.lang.Character.toLowerCase(Unknown Source)
at java.lang.Character.toLowerCase(Unknown Source)
at java.lang.String.toLowerCase(Unknown Source)
at sun.font.SunFontManager.findFont2D(Unknown Source)
at java.awt.Font.getFont2D(Unknown Source)
at java.awt.Font.access$000(Unknown Source)
at java.awt.Font$FontAccessImpl.getFont2D(Unknown Source)
at sun.font.FontUtilities.getFont2D(Unknown Source)
at sun.java2d.SunGraphics2D.checkFontInfo(Unknown Source)
at sun.java2d.SunGraphics2D.getFontInfo(Unknown Source)
at sun.java2d.pipe.GlyphListPipe.drawString(Unknown Source)
at sun.java2d.SunGraphics2D.drawString(Unknown Source)
I want it to update “Aproox size” in real time
-
There is a cyclic dependency between
paint
andDrawStats
— each one calls the other. Don’t call paint directly. Rather invokerepaint
. Also overridepaintComponent
rather thanpaint
and invokesuper.paintComponent(g)
.Remove the methods
paint
andDrawStats
and replace with this@Override public void paintComponent(Graphics g) { super.paintComponent(g)); g.setFont(new Font("SansSerif", Font.PLAIN, 12)); g.setColor(Color.red); g.drawString("Aprrox Size: " + size, 135, 15); }
Use a Swing Timer to invoke
repaint
if periodic repaints are required.Aside: Use Java naming conventions when naming method names such as
drawStats
. -
Ouch… Infinite recursion
@Override public void paint(Graphics g){ DrawStats(g); // infinite recursion } public void DrawStats(Graphics g) { g.setFont(new Font(null, Font.PLAIN, 12)); g.setColor(Color.red); g.drawString("Aprrox Size: " + size, 135, 15); paint(g); // infinite recursion }
I suppose you see this in your stack trace:
... at Size.paint at Size.DrawStats at Size.paint at Size.DrawStats at Size.paint at Size.DrawStats (a lot more)...
Remove
paint(g);
inDrawStats
Originally posted 2013-11-27 05:08:33.