problem about looper-Collection of common programming errors


  • VirtualBlackFox
    android handler monodroid python-idle looper
    I’m using MonoDroid Looper.MyQueue().AddIdleHandler() to execute some Commands when the app is in idle mode. This is working in one activity, but if I’m starting the second activity it hangs until i touch the screen or restart the first activity. Theres no loop or anything which could block the queue in the second activity. How can i prevent the looper from hanging?Looper.MyQueue().AddIdleHandler(new ExecuteRunner(appState)); public class ExecuteRunner : Java.Lang.Object, MessageQueue.IIdleHandl

  • Jon Rose
    android animation looper
    I had a previous project in which I could generically use the ObjectAnimator class to animate any class like thisObjectAnimator oa = ObjectAnimator.ofFloat(testShape, “translateX”, 0f, 000f); oa.setDuration(1000l); oa.setRepeatCount(ObjectAnimator.REVERSE); oa.setRepeatMode(ObjectAnimator.RESTART); oa.start();…and that would run great, no issues. Now when i try to run the same setup i getW/dalvikvm(19053): threadid=10: thread exiting with uncaught exception (group=0x400d1760) E/AndroidRuntime(

  • Loktar
    java android alertdialog android-canvas looper
    Here’s a screenshot of my AlertDialog’s unresponsive state:In the background, the green tile, the red ball inside a the black-and-white target, all three of the bitmaps are continuously rendered on a rendering thread that locks/unlocks the background Canvas on my phone. This unresponsive action always execute when I press the OK button, regardless of what text I put into the EditText.Here’s the code:PlayActivity class:package nttu.edu.activities;import nttu.edu.graphics.RenderView; import nttu.e

Originally posted 2013-11-26 18:05:00.