problem about xamarin-studio-Collection of common programming errors
Nancy
c# asp.net mono monodevelop xamarin-studio
The following code:<asp:Button runat=”server” Text=”<%$Resources:Main, Save %>” />is producing the following error:Error: Unexpected ‘<‘ in tag ‘asp:Button’.Details:ASP.net 4.0 Web Application (C#) Xamarin Studio Version 4.0.12 (build 3Is there a workaround for this issue?Edit:Will mono framework parse the resource if the solution was compiled by Visual Studio targeting “Mono 2.8 Profile”?
poupou
ios monotouch xamarin xamarin-studio
I’m working on an app that works great in both simulator and on actual iOS devices, when I build using debug mode. But as soon as I build in release the app crashes as soon as I try to use any of the bundled images. I have a folder in my project called “Images” with a capital i. And using my images like this,new UIImage (“Images/man.png”);The problem, I think, is for some reason Xamarin Studio changes the name of the folder when I build in release mode to “images” causing the app to crash becaus
Luigi Saggese
user1930252
xamarin-studio
I want to try on Xamarin Studio on Mac. However, when I open/create a project (no matter iPhone/Android). The Studio crashed as shown in the image (click here to view image). I have re-installed it but the error still the same. Anyone can help?
Vikalp Jain
java libgdx xamarin-studio
I started porting my LIBGDX appliction to IOS. I Used Xamarin studio port of libgdx to run my application on IOS. I was successful in porting but the application failed to load the TextureAtlas File & BitmapFont File in Iphone Simulator.the code I tried was …AssetManager assetManager = new AssetManager();assetManager.load(“packer/help.txt”, TextureAtlas.class);if (assetManager.update()) {}…The above code is running fine for me on Desktop and android but while running it on Iphone Simula
ekinoshita
mvvmcross xamarin-studio
I’m trying to follow the FirstDemo tutorial from Stuart’s N+1 on Xamarin Studio.I’m getting the following exception:[mono] Unhandled Exception: [mono] Cirrious.CrossCore.Exceptions.MvxException: Error finding resource ids for MvxBinding – please make sure ResourcesToCopy are linked into the executable —> System.InvalidCastException: Cannot cast from source type to destination type. [mono] at Cirrious.MvvmCross.Binding.Droid.ResourceHelpers.MvxAndroidBindingResource..ctor () [0x000ed] in /
Matthew
c# monodroid xamarin mvvmcross xamarin-studio
I have been exploring the use of MVVM Cross on Xamarin Studio on a Mac. I’ve been going through the tutorials for N+1 days of MvvmCross on YouTube and I’ve run into a roadblock that hopefully someone else has experienced.The tutorials use PCLs and VS 2012, but since I’m on a Mac, I have to use Xamarin Studio. I understand PCLs are not support in Xamarin Studio so I’ve created a base C# project and then linked the libraries to a Xamarin.Android project. I’ve read quite a few MvvmCross posts inc
Quonux
64bit d 16-bit xamarin-studio dmd
All, I’m using Xamarin Studio 4.08 and Mono-D to program D with the DMD2 compiler. When I try to compile the following (from The D Programming Language – Alexandrescu, 2010- Page 10):import std.array; bool binarySearch(T)(T[] input, T value) {while (!input.empty){auto i = input.length / 2;auto mid = input[i];if(mid > value) input = input[0 .. i];else if(mid < value) input = input[i + 1 .. $];else return true;}return false; }unittest {assert(binarySearch([1, 3, 6, 7, 9, 15], 6));assert(!bin
Kurodani
c# android android-layout monodroid xamarin-studio
I get an Android.Views.InflateException when I use setContentView (Resource.Layout.Main) that includes tabs and can’t understand why. I’ve been trying to find others with my problem, but it seems that Android.Views.InflateException is a very general error message, because people seems to get it in all kinds of situations. I’ve tried some of the things I’ve seen mentioned, but they haven’t helped me so far.The weird thing is that the exact same Main.axml code works perfectly in a different trial
granan
ios monotouch libgdx ikvm xamarin-studio
I decided to move my application from Android to iOS. Application use libgdx library. I generated ios subproject using libgdx and opened it using Xamarin Studio. All images are linked from my-project-android/assets/data. All images have set build Action > content. Now every time when run project from xamarin studio i get GdxRuntimeException Coldn’t load file: data/background.png. This file is the first image which i load in my application. All operation i have done on my mac both with simulator
driis
mono monomac xamarin-studio xamarin.mac
I downloaded Xamarin Studio (4.0.1), and created a new Xamarin.Mac project via the template. Without changing any code, I try to run the app. It immediately crashes with EXC_BAD_ACCESS (even before the debugger can attach). These are the details from the error report:Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000008fe01030Backtrace not availableUnknown thread crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x00000000 ecx: 0x00000000
bradgonesurfing
f# xamarin-studio
I’ve created a simple xamarin studio f# project and and f# unit project. When I build I getunknown-file(1,1): Error FS2020: The assembly’Studio.app/Contents/MacOS/lib/monodevelop/AddIns/NUnit/nunit.framework.dll’is listed on the command line. Assemblies should be referenced using a command line flag such as ‘-r’. (FS2020) (FRXUI.Spec)I have made no source code changes after generating the template projects.
AmazingMrBrock
c# monodevelop xamarin-studio
I’m trying to use System.Linq because it has an ‘Unknown resolve error’. I’ve done a bit of looking around on how to do this and all I can find is people saying that it needs to be added or that they added it. I’m wondering how to add it to my project so that I can use the ‘.ToList’ function.
user831413
monotouch monodevelop xamarin xamarin.ios xamarin-studio
I am porting my game which is developed in Libgdx Platform.Now i am trying to port in IOS.When i run my project it getting me this error :-Error MT5103: Failed to compile the file ‘/var/folders/lc/_tfkdygx19gf9b1rg1ycb3rm0000gn/T/tmp14641e8e.tmp/main.i386.m’. Please file a bug report at http://bugzilla.xamarin.com (MT5103)Please let me know how can i resolve it.I have already purchase mono touch license.If I am using it -nosymbolstrip -nostrip -cxx -gcc_flags “-L${ProjectDir}/libs/ios -L${Projec
Stephane Delcroix
monotouch xamarin xamarin-studio
As the subject leads into, I am having trouble connecting to my mac build host. It was working earlier in the week (and I think there was an update). I can’t run an iOS app from Xamarin studio either (I think it has something to do with Xamarin connecting to Xcode as when I try to run from Xamarin studio I get a message saying the code hasn’t been built yet)I have tried re-installing xamarin.ios as well as xcode.When I run telnet localhost 5000 I receive the following message (hinting that the p
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