Using #include to load OpenCL code-Collection of common programming errors

I’ve seen this done long ago with hlsl/glsl shader code — using an #include on the source code file that pastes the code into a char* so that no file IO happens at runtime.

If I were to represent it as pseudo-code, it would look a little like this:

#define CLSourceToString(filename) " #include "filename" "
const char* kernel = CLSourceToString("kernel.cl");

Now of course that #define isn’t going to work because it’ll just try to use those quotation marks to start strings.