libGDX InputProcessor: How to create one new object per android touch?-Collection of common programming errors

  • How do I fix it?

    /*experiment*/
    public Vector3 tps[] = new Vector3[2];
    /*experiment*/
    
    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
    
    /*experiment*/
    if(pointer < 2){
        if(pointer == 0) {
            Vector3 touchPosition1 = new Vector3();
            tps[pointer] = touchPosition1;
            tps[pointer].set(screenX, screenY, 0);
            gameScreen.getWorldRenderer().getCamera().unproject(tps[pointer]);
            touchPoint1 = new TouchPoint(52, 52, new Vector2(tps[pointer].x - 26, tps[pointer].y - 26));
            gameScreen.getWorld().getTouchPoints().add(touchPoint1);
    
            Gdx.app.log("TOUCH DOWN", "pointer: " + pointer + " x: " + tps[pointer].x + " y: " + tps[pointer].y);
        }
    
        if(pointer == 1) {
        Vector3 touchPosition2 = new Vector3();
        tps[pointer] = touchPosition2;
        tps[pointer].set(screenX, screenY, 0);
        gameScreen.getWorldRenderer().getCamera().unproject(tps[pointer]);
        touchPoint2 = new TouchPoint(52, 52, new Vector2(tps[pointer].x - 26, tps[pointer].y - 26));
        gameScreen.getWorld().getTouchPoints().add(touchPoint2);
    
        Gdx.app.log("TOUCH DOWN", "pointer: " + pointer + " x: " + tps[pointer].x + " y: " + tps[pointer].y);
        }
    
    }
    
    return false;
    }
    
    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
    /*experiment*/
    gameScreen.getWorld().getTouchPoints().removeIndex(pointer);
    //note: dispose of unused vector3 objects
    //note: dispose of all other unused objects
    /*experiment*/
    
    return false;
    }
    
    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
    /*experiment*/
    tps[pointer].set(screenX, screenY, 0);
    gameScreen.getWorldRenderer().getCamera().unproject(tps[pointer]);
    
    for(TouchPoint tp: gameScreen.getWorld().getTouchPoints()) {
        tp.moveRectangleToPosition(new Vector2(tps[pointer].x - 26, tps[pointer].y - 26));
        tp.updateRectangleBoundaries();
    }
    
    Gdx.app.log("TOUCH DRAGGING", "pointer: " + pointer + " x: " + tps[pointer].x + " y: " + tps[pointer].y);
    /*experiment*/
    
    }