problem about fmod-Collection of common programming errors
Michael Petrotta
visual-studio debugging fmod
This is a follow up to this post, but it’s a little different so I felt it warranted a new question. Basically, Visual Studio has stopped outputting both printfs and memory leak info (I’m working on a DirectX app). After some digging, I’ve found fmod seems to be preventing VS from printing memory leak information. Specifically, if I comment out:ERRCHECK(mSystem->init(32, FMOD_INIT_NORMAL, 0));all my output returns. Has anybody seen this before? Any ideas?
rideronthestorm
c# loops sequence fmod
I started using FMOD library, because I need to play sounds without gaps in C# application (both one sound in a loop and many sounds in a sequence). Can anyone show me the correct way to do it? I tried make something based on examples, but it’s not working as I would like it to work. Firstly, when I try to set if the sound is looped, while it’s playing, if (value) sound1.setMode(FMOD.MODE.LOOP_NORMAL); else sound1.setMode(FMOD.MODE.LOOP_OFF);nothing is going on. It only works fine, when I set
Sean Herman
iphone objective-c ios if-statement fmod
I have a simple set of FMOD actions that each play various sounds separately. The problem comes in that I have a button that stops all the sounds. FMOD crashes my program if we try to stop a sound that isn’t playing. Makes sense. But I’ve decided that there has to be a way to call a simple if statement to find out “if” and only “if” somethings playing, then stop it.- (IBAction)myButton:(id)sender {if “FMOD CHANNEL IS PLAYING” {result = fmodChannel->stop();}}Any help would be appreciated.
2am
c++ multithreading osx audio fmod
I am working on a game which uses FMOD library to recognise mic input, now the mic input with built in macbook mic is fine, but when I use a USB mic [like we have in webcams] the application gives following error:[com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)The application doesn’t actually crash on this error, but I see this error on console, what does it mean? [ does it mean that the buffer apple core audio uses is of 512 but
Ryuu
c++ runtime-error fmod
I’m using FMOD in my c++ project. There are no errors or warning when building, however when debugging; I get the following runtime error from the FMOD_System_CreateSound function:Unhandled exception at 0x008e3f56 in Audio_Demo.exe: 0xC0000005: Access violation reading location 0xfdfdfdfd.Here is the function call:FMOD_System_CreateSound(system, filename.c_str(), FMOD_DEFAULT, NULL, &sample->sample);Where, system is a pointer to an FMOD_SYSTEM object, sample is a helper class and sample->
???
gcc compiler linker mingw fmod
I have the following example from the fmod api docs./*===============================================================================================PlaySound ExampleCopyright (c), Firelight Technologies Pty, Ltd 2004-2011.This example shows how to simply load and play multiple sounds. This is about the simplestuse of FMOD.This makes FMOD decode the into memory when it loads. If the sounds are big and possibly takeup a lot of ram, then it would be better to use the FMOD_CREATESTREAM flag so th
James
c++ codeblocks undefined-reference fmod
After looking around for various sound API libraries, I have decided to use FMOD for the time being.Problem is that whenever I try to compile one of the code examples, I get the following errors:obj\Release\main.o:main.cpp|| undefined reference to `FMOD::System::getVersion(unsigned int*)@8’|obj\Release\main.o:main.cpp|| undefined reference to `FMOD::System::init(int, unsigned int, void*)@16’|obj\Release\main.o:main.cpp|| undefined reference to `FMOD::System::createSound(char const*, unsigned int
Web site is in building