Custom user control cannot be found in the solution?-Collection of common programming errors
I created a simple Sudoku application, where each 3×3 squares is a user control, with this skeleton code in CellBlock.Designer.cs and nothing but the automatically generated code in CellBlock.cs:
namespace Sudoku
{
partial class CellBlock
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.CellOne = new System.Windows.Forms.MaskedTextBox();
this.CellFour = new System.Windows.Forms.MaskedTextBox();
this.CellFive = new System.Windows.Forms.MaskedTextBox();
this.CellSix = new System.Windows.Forms.MaskedTextBox();
this.CellTwo = new System.Windows.Forms.MaskedTextBox();
this.CellThree = new System.Windows.Forms.MaskedTextBox();
this.CellSeven = new System.Windows.Forms.MaskedTextBox();
this.CellEight = new System.Windows.Forms.MaskedTextBox();
this.CellNine = new System.Windows.Forms.MaskedTextBox();
this.SuspendLayout();
//
// CellOne
//
this.CellOne.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.CellOne.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.CellOne.Location = new System.Drawing.Point(8, 8);
this.CellOne.Mask = "0";
this.CellOne.Name = "CellOne";
this.CellOne.PromptChar = ' ';
this.CellOne.Size = new System.Drawing.Size(26, 26);
this.CellOne.TabIndex = 0;
this.CellOne.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//CellTwo through CellNine omitted for brevity
//
// CellBlock
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.Controls.Add(this.CellNine);
this.Controls.Add(this.CellEight);
this.Controls.Add(this.CellSeven);
this.Controls.Add(this.CellThree);
this.Controls.Add(this.CellTwo);
this.Controls.Add(this.CellSix);
this.Controls.Add(this.CellFive);
this.Controls.Add(this.CellFour);
this.Controls.Add(this.CellOne);
this.Name = "CellBlock";
this.Size = new System.Drawing.Size(107, 107);
this.ResumeLayout(false);
this.PerformLayout();
}
private System.Windows.Forms.MaskedTextBox CellOne;
private System.Windows.Forms.MaskedTextBox CellFour;
private System.Windows.Forms.MaskedTextBox CellFive;
private System.Windows.Forms.MaskedTextBox CellSix;
private System.Windows.Forms.MaskedTextBox CellTwo;
private System.Windows.Forms.MaskedTextBox CellThree;
private System.Windows.Forms.MaskedTextBox CellSeven;
private System.Windows.Forms.MaskedTextBox CellEight;
private System.Windows.Forms.MaskedTextBox CellNine;
}
}
These files are in the same solution as Sudoku.cs, the main file. I simply added a user control to the solution through the project menu. This is the code in Sudoku.Designer.cs, once again, automatically generated by Visual Studio.
namespace Sudoku
{
partial class Sudoku
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Sudoku));
this.cellBlock1 = new Sudoku.CellBlock();
this.cellBlock2 = new Sudoku.CellBlock();
this.cellBlock3 = new Sudoku.CellBlock();
this.cellBlock4 = new Sudoku.CellBlock();
this.cellBlock5 = new Sudoku.CellBlock();
this.cellBlock6 = new Sudoku.CellBlock();
this.cellBlock7 = new Sudoku.CellBlock();
this.cellBlock8 = new Sudoku.CellBlock();
this.cellBlock9 = new Sudoku.CellBlock(); //errors occur at these lines
}
private CellBlock cellBlock1;
private CellBlock cellBlock2;
private CellBlock cellBlock3;
private CellBlock cellBlock4;
private CellBlock cellBlock5;
private CellBlock cellBlock6;
private CellBlock cellBlock7;
private CellBlock cellBlock8;
private CellBlock cellBlock9;
}
}
I think that’s all correct, even though I’m omitting some of the automatically-generated code for the sake of brevity. When I build the solution, I get 9 errors like this: The type name ‘CellBlock’ does not exist in the type ‘Sudoku.Sudoku’
referencing the lines that read: this.cellBlock1 = new Sudoku.CellBlock();, etc. I thought that maybe I need to add a reference to CellBlock, even though it's within the same solution, but when I clickAdd Reference`, nothing is listed under project.