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Can
objective-c osx app-store mac-app-store
I discovered a bug in my application that only occurs in OSx Mavericks (10.9) but works on all others (10.7 – 10.8). It will take some time to fix it, but I still want to release for the others.Do you know if it is possible to exclude Mavericks from the mac app store. I have seen people filtering based on mac model for performance reasons. What would be the best approach other than fixing the bug obviously?
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Mark
osx app-store backwards-compatibility mac-app-store
I want to build an OSX application that will use some of the new 10.7 SDK features (more specifically, In-App purchases). However I don’t want to completely prevent 10.6 users from installing the application.How can I make it so that 10.7 users have access to the new features, and 10.6 users simply don’t have the new features but can still use the basic stuff?When I compile for 10.6 it doesn’t load the SDK that has “InApp”, as expected. And I suppose if I compile for 10.7 users won’t be able to
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Remy Vanherweghem
cocoa xcode4 mac-app-store
I’m trying to code sign – with a developper provisioning profile that includes my machine UUID – my app. So far so good, I followed the procedure on the Developer Certificate Utility and created all the necessary certificates and profiles for both development and production (just like on iOS).Problem is: as soon as I code sign my application for Debug (or Release, for that matter) configuration, I get this weird limbo state when I try to run the app: no error message, just a spinning activity i
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hellobody
mac-app-store marmalade application-loader
We made game with Marmalade SDK for Mac OS X platform. The game works well for us and for our QA team. But after submitting it to the Mac App Store, using the Application Loader, we got a rejection because the game crashes on launch. Investigating crash logs we found out that the Marmalade loader couldn’t load .s86 executable file on launch. And after few resubmitting our application to the Mac App Store we got the following two errors: “Invalid .s86 file” “Couldn’t load .s86 file”We can reprodu
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Henrik Erlandsson
frameworks nsbundle mac-app-store
(Edit: I was able to bundle the framework but it still would not take the changed installation directory. So, below, the question has changed to “linked and bundled framework image not found”)The Mac app was submitted to MAS but rejected by Apple, for a very reasonable reason: a framework that was linked was not bundled.I simply ask how I can make sure it is included correctly in the bundle, and confirm that on my Mac before submitting again.Please let me know what/any extra information you need
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KronoS
osx crash mac-app-store
I was able to login from another computer, used top to view the PID for the game, and then issued a kill command. Is there an easier way to recover without having to reboot the system?
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Craig Otis
xcode osx crash dylib mac-app-store
I’m receiving a handful of strange crash reports from OS X 10.7 users launching a recent update (through the Mac App Store) of one of my applications. I have been unable to reproduce the specific issue, even with a fresh copy of 10.7.5. (I have received no crash reports from 10.8 users.)When launching, the application immediately crashes with:Dyld Error Message: Symbol not found: _objc_setProperty_atomic Referenced from: /Applications/MyApp.app/Contents/HacOS/../Frameworks/MyAppCore.framework/Ve
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aoehsen
osx installer package mac-app-store productbuild
Im quite new to the whole mac development- and deployment world. Im trying to create an OSX app and upload it to the appstore using Itunes Connect and the Application Loader. Im using Mac OSX Version 10.6.8I have codesigned my App using:codesign -s “3rd Party Mac Developer Application: <company name>” <my app name>.appThen I’ve built a Installer Package using:productbuild –component <my app name>.app /Applications –sign “3rd Party Mac Developer Installer: <company name>