.fx file will not compile in VS2010-Collection of common programming errors
I’m trying to load an example project and the .fx
file throws a compile error at runtime.
x3206 'mul' implicit truncation
it’s for the line:
float3 normal = normalize(mul(IN.normal, matWorld));
I’m also getting:
x3035 global variable implicitly constant @
vGravity = mul(vGravity, matWorld);
This is a downloaded project so I assume the issue is with conversion. For reference the DL location is: http://www.xbdev.net/directx3dx/specialX/Fur/