Options for embedding Chromium instead of IE WebBrowser control with WPF/C#-Collection of common programming errors
Internet Explorer-based WPF WebBrowser control suffers from some keyboard and focus issues. As an alternative solution to this problem, we’re considering available options for hosting Chromium instead of WebBrowser control in our WPF/C# project based around HTML editing. Similar questions have been asked here previously. I’ve read the answers and done my own research, but I hope to obtain some more feedback from people who have actually used any of the following options in production-quality projects:
Awesomium and Awesomium.NET
It looks very appropriate, but I don’t like the fact the project is not open-source and the full source is not easily available. Also, it might be an overkill for our project, as off-screen rendering is not something we really depend on.
Chromium Embedded Framework (CEF) and .NET bindings for CEF
This is probably the best option currently available. The project seems to be alive and active, being currently in sync with Chrome v27. CEF3 uses Chrome multi-process architecture. It also looks like Adobe is giving it some endorsement.
Chome Frame
While the original purpose of it was to be an HTML5 plugin for IE and Firefox, it actually works as standalone ActiveX control too, so I could wrap it for use with WPF. It exposes a sufficient API for interaction with the inner web page (onmessage, addEventListener/removeEventListener, postMessage
). I’m aware Google is to discontinue Chome Frame, but I assume the sources will remain in Chromium repository. It should not be difficult to update it with the latest Chromium code as we go, and we would have full control over this.
WebKit .NET wrapper
Not exactly Chromium-based and doesn’t use V8 engine, so it is not really an option.
Is there any other option I might have overlooked?
I would greatly appreciate if someone shared her/his experience with any of the above options for a real-life, production-quality WPF project. Did you have any integration, licensing, or deployment implications? Thank you.
[EDITED] I’d also like to thank artlung for giving this question a boost by providing a generous bounty offer.
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You’ve already listed the most notable solutions for embedding Chromium (CEF, Chrome Frame, Awesomium). There aren’t any more projects that matter.
There is still the Berkelium project (see Berkelium Sharp and Berkelium Managed), but it emebeds an old version of Chromium.
CEF is your best bet – it’s fully open source and frequently updated. It’s the only option that allows you to embed the latest version of Chromium. Now that Per Lundberg is actively working on porting CEF 3 to CefSharp, this is the best option for the future. There is also Xilium.CefGlue, but this one provides a low level API for CEF, it binds to the C API of CEF. CefSharp on the other hand binds to the C++ API of CEF.
Adobe is not the only major player using CEF, see other notable applications using CEF on the CEF wikipedia page: http://en.wikipedia.org/wiki/Chromium_Embedded_Framework#Applications_using_CEF
Updating Chrome Frame to the latest Chromium version might not be that easy as you anticipate. I think that this would be a complicated process, as Chromium Content API changes constantly. You have the new Blink rendering engine, new features added all the time. Without an internal Chromium knowledge this is going to be hard.
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We had exactly the same challenge some time ago. We wanted to go with CEF3 open source library which is WPF-based and supports .NET 3.5.
Firstly, the author of CEF himself listed binding for different languages here.
Secondly, we went ahead with open source .NET CEF3 binding which is called Xilium.CefGlue and had a good success with it. In cases where something is not working as you’d expect, author usually very responsive to the issues opened in build-in bitbucket tracker
So far it has served us well. Author updates his library to support latest CEF3 releases and bug fixes on regular bases.
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I have used Awesomium.NET. Although I don’t like the fact that it’s not open-source, and also the fact that it uses a pretty old Webkit rendering engine, it is really easy to use. That’s about the only endorsement I can give it.