{"id":6942,"date":"2014-05-11T17:48:39","date_gmt":"2014-05-11T17:48:39","guid":{"rendered":"https:\/\/unknownerror.org\/index.php\/2014\/05\/11\/problem-about-xamarin-studio-collection-of-common-programming-errors\/"},"modified":"2014-05-11T17:48:39","modified_gmt":"2014-05-11T17:48:39","slug":"problem-about-xamarin-studio-collection-of-common-programming-errors","status":"publish","type":"post","link":"https:\/\/unknownerror.org\/index.php\/2014\/05\/11\/problem-about-xamarin-studio-collection-of-common-programming-errors\/","title":{"rendered":"problem about xamarin-studio-Collection of common programming errors"},"content":{"rendered":"<ul>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/6435c6680fcf4d53fce0fe89a67832af?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nNancy<br \/>\nc# asp.net mono monodevelop xamarin-studio<br \/>\nThe following code:&lt;asp:Button runat=&#8221;server&#8221; Text=&#8221;&lt;%$Resources:Main, Save %&gt;&#8221; \/&gt;is producing the following error:Error: Unexpected &#8216;&lt;&#8216; in tag &#8216;asp:Button&#8217;.Details:ASP.net 4.0 Web Application (C#) Xamarin Studio Version 4.0.12 (build 3Is there a workaround for this issue?Edit:Will mono framework parse the resource if the solution was compiled by Visual Studio targeting &#8220;Mono 2.8 Profile&#8221;?<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/dcbd727a1d3fe8eebba8b53e4d9ea4cf?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\npoupou<br \/>\nios monotouch xamarin xamarin-studio<br \/>\nI&#8217;m working on an app that works great in both simulator and on actual iOS devices, when I build using debug mode. But as soon as I build in release the app crashes as soon as I try to use any of the bundled images. I have a folder in my project called &#8220;Images&#8221; with a capital i. And using my images like this,new UIImage (&#8220;Images\/man.png&#8221;);The problem, I think, is for some reason Xamarin Studio changes the name of the folder when I build in release mode to &#8220;images&#8221; causing the app to crash becaus<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/d50cd18e4479b030c6a44e5dccc46369?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nLuigi Saggese<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/fdf113f1f117adccdc20a07cfb9473d0?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nuser1930252<br \/>\nxamarin-studio<br \/>\nI want to try on Xamarin Studio on Mac. However, when I open\/create a project (no matter iPhone\/Android). The Studio crashed as shown in the image (click here to view image). I have re-installed it but the error still the same. Anyone can help?<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/i.stack.imgur.com\/CeMv4.jpg?s=32&amp;g=1\" \/><br \/>\nVikalp Jain<br \/>\njava libgdx xamarin-studio<br \/>\nI started porting my LIBGDX appliction to IOS. I Used Xamarin studio port of libgdx to run my application on IOS. I was successful in porting but the application failed to load the TextureAtlas File &amp; BitmapFont File in Iphone Simulator.the code I tried was &#8230;AssetManager assetManager = new AssetManager();assetManager.load(&#8220;packer\/help.txt&#8221;, TextureAtlas.class);if (assetManager.update()) {}&#8230;The above code is running fine for me on Desktop and android but while running it on Iphone Simula<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/fe2835d0be7026359e9d31c9b65cb95e?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nekinoshita<br \/>\nmvvmcross xamarin-studio<br \/>\nI&#8217;m trying to follow the FirstDemo tutorial from Stuart&#8217;s N+1 on Xamarin Studio.I&#8217;m getting the following exception:[mono] Unhandled Exception: [mono] Cirrious.CrossCore.Exceptions.MvxException: Error finding resource ids for MvxBinding &#8211; please make sure ResourcesToCopy are linked into the executable &#8212;&gt; System.InvalidCastException: Cannot cast from source type to destination type. [mono] at Cirrious.MvvmCross.Binding.Droid.ResourceHelpers.MvxAndroidBindingResource..ctor () [0x000ed] in \/<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/19a485386fcd0c3d949e7fd5a7efd880?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nMatthew<br \/>\nc# monodroid xamarin mvvmcross xamarin-studio<br \/>\nI have been exploring the use of MVVM Cross on Xamarin Studio on a Mac. I&#8217;ve been going through the tutorials for N+1 days of MvvmCross on YouTube and I&#8217;ve run into a roadblock that hopefully someone else has experienced.The tutorials use PCLs and VS 2012, but since I&#8217;m on a Mac, I have to use Xamarin Studio. I understand PCLs are not support in Xamarin Studio so I&#8217;ve created a base C# project and then linked the libraries to a Xamarin.Android project. I&#8217;ve read quite a few MvvmCross posts inc<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/6539c9c71da992430a7b36b33a568d9b?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nQuonux<br \/>\n64bit d 16-bit xamarin-studio dmd<br \/>\nAll, I&#8217;m using Xamarin Studio 4.08 and Mono-D to program D with the DMD2 compiler. When I try to compile the following (from The D Programming Language &#8211; Alexandrescu, 2010- Page 10):import std.array; bool binarySearch(T)(T[] input, T value) {while (!input.empty){auto i = input.length \/ 2;auto mid = input[i];if(mid &gt; value) input = input[0 .. i];else if(mid &lt; value) input = input[i + 1 .. $];else return true;}return false; }unittest {assert(binarySearch([1, 3, 6, 7, 9, 15], 6));assert(!bin<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/301a8bb259414c8ff7dfbe08dbab0401?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nKurodani<br \/>\nc# android android-layout monodroid xamarin-studio<br \/>\nI get an Android.Views.InflateException when I use setContentView (Resource.Layout.Main) that includes tabs and can&#8217;t understand why. I&#8217;ve been trying to find others with my problem, but it seems that Android.Views.InflateException is a very general error message, because people seems to get it in all kinds of situations. I&#8217;ve tried some of the things I&#8217;ve seen mentioned, but they haven&#8217;t helped me so far.The weird thing is that the exact same Main.axml code works perfectly in a different trial<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/9500ea448d33b563acbfd2c8b81b0621?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\ngranan<br \/>\nios monotouch libgdx ikvm xamarin-studio<br \/>\nI decided to move my application from Android to iOS. Application use libgdx library. I generated ios subproject using libgdx and opened it using Xamarin Studio. All images are linked from my-project-android\/assets\/data. All images have set build Action &gt; content. Now every time when run project from xamarin studio i get GdxRuntimeException Coldn&#8217;t load file: data\/background.png. This file is the first image which i load in my application. All operation i have done on my mac both with simulator<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/3aa80c54202b85c3c4819a764e20d974?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\ndriis<br \/>\nmono monomac xamarin-studio xamarin.mac<br \/>\nI downloaded Xamarin Studio (4.0.1), and created a new Xamarin.Mac project via the template. Without changing any code, I try to run the app. It immediately crashes with EXC_BAD_ACCESS (even before the debugger can attach). These are the details from the error report:Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000008fe01030Backtrace not availableUnknown thread crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x00000000 ecx: 0x00000000<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/53f7def58ca1dfdc13369dfd5e2aaace?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nbradgonesurfing<br \/>\nf# xamarin-studio<br \/>\nI&#8217;ve created a simple xamarin studio f# project and and f# unit project. When I build I getunknown-file(1,1): Error FS2020: The assembly&#8217;Studio.app\/Contents\/MacOS\/lib\/monodevelop\/AddIns\/NUnit\/nunit.framework.dll&#8217;is listed on the command line. Assemblies should be referenced using a command line flag such as &#8216;-r&#8217;. (FS2020) (FRXUI.Spec)I have made no source code changes after generating the template projects.<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/26521e49cefed652dad028d0ff7aba13?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nAmazingMrBrock<br \/>\nc# monodevelop xamarin-studio<br \/>\nI&#8217;m trying to use System.Linq because it has an &#8216;Unknown resolve error&#8217;. I&#8217;ve done a bit of looking around on how to do this and all I can find is people saying that it needs to be added or that they added it. I&#8217;m wondering how to add it to my project so that I can use the &#8216;.ToList&#8217; function.<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/cc36522a8afde3c6e2b671e55466a114?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nuser831413<br \/>\nmonotouch monodevelop xamarin xamarin.ios xamarin-studio<br \/>\nI am porting my game which is developed in Libgdx Platform.Now i am trying to port in IOS.When i run my project it getting me this error :-Error MT5103: Failed to compile the file &#8216;\/var\/folders\/lc\/_tfkdygx19gf9b1rg1ycb3rm0000gn\/T\/tmp14641e8e.tmp\/main.i386.m&#8217;. Please file a bug report at http:\/\/bugzilla.xamarin.com (MT5103)Please let me know how can i resolve it.I have already purchase mono touch license.If I am using it -nosymbolstrip -nostrip -cxx -gcc_flags &#8220;-L${ProjectDir}\/libs\/ios -L${Projec<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/dae907d26dd200d065227e2a020bc999?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nStephane Delcroix<br \/>\nmonotouch xamarin xamarin-studio<br \/>\nAs the subject leads into, I am having trouble connecting to my mac build host. It was working earlier in the week (and I think there was an update). I can&#8217;t run an iOS app from Xamarin studio either (I think it has something to do with Xamarin connecting to Xcode as when I try to run from Xamarin studio I get a message saying the code hasn&#8217;t been built yet)I have tried re-installing xamarin.ios as well as xcode.When I run telnet localhost 5000 I receive the following message (hinting that the p<\/li>\n<\/ul>\n<p>Web site is in building<\/p>\n<p>I discovery a place to host code\u3001demo\u3001 blog and websites.<br \/>\nSite access is fast but not money<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.m5zn.com\/newuploads\/2014\/01\/30\/jpg\/e7da807964b1fff.jpg\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nancy c# asp.net mono monodevelop xamarin-studio The following code:&lt;asp:Button runat=&#8221;server&#8221; Text=&#8221;&lt;%$Resources:Main, Save %&gt;&#8221; \/&gt;is producing the following error:Error: Unexpected &#8216;&lt;&#8216; in tag &#8216;asp:Button&#8217;.Details:ASP.net 4.0 Web Application (C#) Xamarin Studio Version 4.0.12 (build 3Is there a workaround for this issue?Edit:Will mono framework parse the resource if the solution was compiled by Visual Studio targeting &#8220;Mono 2.8 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-6942","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/6942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/comments?post=6942"}],"version-history":[{"count":0,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/6942\/revisions"}],"wp:attachment":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/media?parent=6942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/categories?post=6942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/tags?post=6942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}