{"id":2436,"date":"2022-08-30T15:24:51","date_gmt":"2022-08-30T15:24:51","guid":{"rendered":"https:\/\/unknownerror.org\/index.php\/2014\/01\/12\/problem-about-fsm-collection-of-common-programming-errors\/"},"modified":"2022-08-30T15:24:51","modified_gmt":"2022-08-30T15:24:51","slug":"problem-about-fsm-collection-of-common-programming-errors","status":"publish","type":"post","link":"https:\/\/unknownerror.org\/index.php\/2022\/08\/30\/problem-about-fsm-collection-of-common-programming-errors\/","title":{"rendered":"problem about fsm-Collection of common programming errors"},"content":{"rendered":"<ul>\n<li>\n<img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/3a2ce3d78e90948707302a6bbe7c6a49?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nbummzack<br \/>\nprogramming flash ai fsm<br \/>\nI have seen several references of A.I. and FSM, but sadly I still can&#8217;t understand the point of an FSM in AS2.0. Is it a must to create a class for each state?I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target.It&#8217;s an FPS game and played via mouse.I have created the A.I. successfully, but I want to convert it to FSM method&#8230;My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the<\/li>\n<li>\n<img decoding=\"async\" src=\"http:\/\/i.stack.imgur.com\/suHvP.jpg?s=32&amp;g=1\" \/><br \/>\nRodrigo<br \/>\nscripting erlang dsl fsm<br \/>\nI am planning a turn based game (a sort of board game), and the backend will probably be done in Erlang. The game logic part seems to be a fit for a hierarchical state machine, but I&#8217;m not sure about how to implement that in Erlang.Maybe I can spawn a separate process with each child fsm, not sure if this would work.Another option would be to embed a scripting language or create a DSL for this purpose.What do you think?Thanks.<\/li>\n<li>\n<img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/143ca820606b9b8df4a6441003ef1b53?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nyotommy<br \/>\nscala akka fsm<br \/>\nI am trying to test an Akka FSM using the information provided here. However I cannot figure out how to create a TestFSMRef when my subclass of Actor with FSM requires parameters for instantiation.For standard, non-FSM tests, I create the TestActorRef via:val testActor = TestActorRef(MyActorFSM.props(&#8220;nl&#8221;, p1, p2))where the .props method is implemented as per the documented Recommended Practice. I have tried instantiating a testActor and then passing that to the TestFSMRef constructor:val fsm =<\/li>\n<li>\n<img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/8fcf279def5c1abd4cdf30b974dd8787?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nDavid<br \/>\nc++ fsm design-by-contract<br \/>\nI am working on a finite state machine library, with these public methods:template &lt;typename STATE_T&gt; void add_state(); \/\/ allocate STATE_T on heap &#8211; STATE_T must derive from statetemplate &lt;typename FROM_STATE_T, typename TO_STATE_T&gt; void link_state(std::function&lt;bool()&gt; cond, unsigned int priority);\/\/ search for base state pointer that can be dynamically caste d to STATE_T* type, set this state as the beginning state template &lt;typename STATE_T&gt; void begin_st<\/li>\n<li>\n<img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/a254f486ab076ab1af26162a975e90f9?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nShai<br \/>\nc segmentation-fault switch-statement fault fsm<br \/>\nI am relatively new to C programming and I am trying to make a delimiter checker, but for some reason every time I run my code and it gets my input to check for delimiters, it has a segmentation fault (core dumped) error.Below is the code of the main program:int main (void) {char* mystring;printf (&#8220;Please enter a string\\n&#8221;);gets(mystring);if (fsm(mystring)){printf (&#8220;All matched&#8221;);} }It seems like it never enters the subprogram fsm though, because I put in a printf right at the beginning of the s<\/li>\n<li>\n<img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/a3ee0caa3e627da9d2a9c032c825bfe9?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\ncodablank1<br \/>\nfunctional-programming ocaml state fsm<br \/>\nI have written some state machine in C++ and Java but never in a functional language like OcamlProblem is I don&#8217;t know if I can just adapt code from the object languages versions, since in Ocaml records and variants are more powerful than class; So, I need an event-driven finite state machine (hierarchical like in UML), easily configurableCould someone experienced in the field post a simple sample of that ? Just to avoid the most common trapsthanks :)EDIT 16\/03 : Is it possible to do it without<\/li>\n<\/ul>\n<p id=\"rop\"><small>Originally posted 2014-01-12 20:46:12. <\/small><\/p>","protected":false},"excerpt":{"rendered":"<p>bummzack programming flash ai fsm I have seen several references of A.I. and FSM, but sadly I still can&#8217;t understand the point of an FSM in AS2.0. Is it a must to create a class for each state?I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2436","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/2436","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/comments?post=2436"}],"version-history":[{"count":0,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/2436\/revisions"}],"wp:attachment":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/media?parent=2436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/categories?post=2436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/tags?post=2436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}