{"id":1644,"date":"2022-08-30T15:18:15","date_gmt":"2022-08-30T15:18:15","guid":{"rendered":"https:\/\/unknownerror.org\/index.php\/2013\/11\/27\/problem-about-ogre-collection-of-common-programming-errors\/"},"modified":"2022-08-30T15:18:15","modified_gmt":"2022-08-30T15:18:15","slug":"problem-about-ogre-collection-of-common-programming-errors","status":"publish","type":"post","link":"https:\/\/unknownerror.org\/index.php\/2022\/08\/30\/problem-about-ogre-collection-of-common-programming-errors\/","title":{"rendered":"problem about ogre-Collection of common programming errors"},"content":{"rendered":"<ul>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/2c857bc3da5afb45f0008af554dc042e?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nMolmasepic<br \/>\nc++ ogre libraries mingw<br \/>\ni have a simple question.For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked?The libraries I need to be organized are:Ogre Plugins&#8217;libOgreMain.a&#8217;Ogre RenderSystemsBoost(version 1.47)linkOgre&#8217;s DependenciesThe reason im asking is because in the Ogre forums, I have asked about this and didnt get a good reply&#8230;yet.The other reason is because even though i link to the boost library, i get this error:undefined reference to<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/991fcb04eec05c644fc601c43d4d98e8?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nWevertonApolin\u00e1rio<br \/>\nubuntu ogre<br \/>\nFirst of all, I am using Ubuntu 12.04 LTS. Well, I was trying to run the Ogre test that comes with the ArUco library (v. 1.2.4) of witch uses, obviously, the Ogre library, and OpenCV library (v. 2.4.4) as well. I&#8217;ve already tested the ArUco and OpenCV library with no errors, that&#8217;s why I think the problem doesn&#8217;t lies in these libraries. I downloaded the Ogre library from the Linux repository, and installed with no apparent errors. I even compiled and ran all of those Ogre examples that comes wi<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/ae62f278bb81eb5b9e2e4b90becc2924?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nAzKai<br \/>\nc++ ogre<br \/>\nHi guys I&#8217;m having a problem in my Ogre problem. I&#8217;m not sure if this is the best place to ask this but I may as well. Here is the sample of the code I made in order to create a 2D array of enemies(for a space invaders gamefor(int i = 0; i &lt; 5; i++) \/\/Manages the YPOS coordinate of the enemy{for(int j = 0; j &lt; 5; j++) \/\/Manages the YPOS coordinate of the enemy{stringstream ss;ss &lt;&lt; j;std::string pos = ss.str();ss.clear();ss &lt;&lt; i;pos += &#8220;,&#8221; + ss.str();std::string enemyName = &#8220;E<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/f8d1a94fbefd1513e00f0e25153e61a6?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nJay<br \/>\nc++ qml qt5 ogre qtquick2<br \/>\nIn my qml I&#8217;m creating a C++ component object but can&#8217;t figure out how to reference the object once it&#8217;s created.Here&#8217;s the qml to create an OgreScene object:MouseArea {anchors.fill: parentfunction scene(){var scene = Qt.createQmlObject( &#8220;import Client.Plugin.Ogre 0.1; OgreScene{ id: pluginScene; engine: OgreEngine }&#8221;, plugin );console.log( &#8220;qml: init scene&#8221; );pluginScene.init();}onClicked: scene() }When I run it I get:Qt Debug: qml: init scene Qt Warning: qrc:\/\/\/client.qml:118: ReferenceError:<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/91aef7668303115d1faecbc3fb582253?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nBart<br \/>\nqt qt4 ogre3d ogre<br \/>\nI need to integrate Ogre 3d in Qt 4. I found several codes and suggestions which are unfortunately out-dated. I liked this tutorialhttp:\/\/irmatden.developpez.com\/tutoriels\/qt\/integration-ogre-qt\/It works with Ogre 1.4.9 (Eihorn) but not with the recent version 1.7.0. Compiling the app with the recent one results in a linker errorogrewidget.o: In function `OgreWidget::~OgreWidget()&#8217;: ogrewidget.cpp:(.text+0x5b6): undefined reference to `Ogre::NedPoolingImpl::deallocBytes(void*)&#8217; ogrewidget.o: In<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/37f386df1c4e98d9ce0350431f590f2a?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\ngreatwolf<br \/>\nc++ linux codeblocks ogre<br \/>\nI have built and installed Ogre to my Debian with Code::Blocks. Next, I tried to compile a tutorial application but I&#8217;m getting these errors:obj\/Debug\/BaseApplication.o: In function `BaseApplication&#8217;: \/home\/ver\/projects\/testogre\/BaseApplication.cpp:34: undefined reference to `Ogre::StringUtil::BLANK&#8217;\/home\/ver\/projects\/testogre\/BaseApplication.cpp:34: undefined reference to `Ogre::StringUtil::BLANK&#8217; obj\/Debug\/BaseApplication.o: In function `~BaseApplication&#8217;:\/home\/ver\/projects\/testogre\/BaseApplic<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/d910a51e17236855e46a77bfa9139c91?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\ndextaa<br \/>\nc++ gcc shared-libraries ogre<br \/>\nim trying to compile a simple Ogre3d application using OIS; i override the function like so:virtual bool keyPressed(const OIS::KeyEvent&amp; arg);However, i get linker errors like this:CMakeFiles\/thorium.dir\/Application\/Application.cpp.o:(.rodata._ZTVN7Thorium11ApplicationE[_ZTVN7Thorium11ApplicationE]+0x48): undefined reference to `Thorium::Application::keyPressed(OIS::KeyEvent const&amp;)&#8217;Ive added the library to my cmake as well as tried using a shared library but it also did not work. Im usi<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/54ea61af913638247bac18b38381f50e?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nPrecursor<br \/>\nc++ g++ ogre<br \/>\nOn ubuntu, I have compiled and installed all the ogre libraries. However, when I try to compile a tutorial with this commandg++ -o otest ogre.cpp -I `pkg-config &#8211;libs &#8211;cflags OGRE OIS` -lOgreMain -lOIand it outputs\/tmp\/cc9ndjXQ.o: In function `TutorialApplication::TutorialApplication()&#8217;: ogre.cpp:(.text+0xd): undefined reference to `BaseApplication::BaseApplication()&#8217; \/tmp\/cc9ndjXQ.o: In function `TutorialApplication::TutorialApplication()&#8217;: ogre.cpp:(.text+0x51): undefined reference to `BaseA<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/45e96ec9befe43ec802ae0adc0f57dca?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nuser1958850<br \/>\nc++ boost compiler-errors ogre<br \/>\nWhen following this tutorial I&#8217;m getting the following errors: undefined reference to &#8216;__unwind_resume&#8217; and undefined reference to &#8216;__gxx_personality_v0&#8217;The file producing these undefined reference error&#8217;s is libboost_system-mgw47-mt-1_51.a. I have already tried the following fixes to no avail:Forcing Code::blocks to use g++ instead of gcc. Result: No change Adding-lstdc++ to the list of libraries the linker links to. Result: 39 more errors in addition to the __unwind_resume and __gxx_personalit<\/li>\n<li><img decoding=\"async\" src=\"http:\/\/www.gravatar.com\/avatar\/b798e73a4cd99f110ea6e9308326d41a?s=32&amp;d=identicon&amp;r=PG\" \/><br \/>\nuser2131860<br \/>\nblender ogre<br \/>\nI&#8217;ve been trying to export a blender object with a texture using blender2OGRE (https:\/\/code.google.com\/p\/blender2ogre\/)I go to export-&gt;OGRE3D (.mesh .scene), and it begins the export. it then triggers a break point with the following logError Traceback(most recent call last): File&#8221;\/home\/team\/.config\/blender\/2.65\/scripts\/addons\/io_export_ogreDotScene.py&#8221;, line 3159, in execute self.ogre_export(Self.filepath, context) File&#8221;\/home\/team\/.config\/blender\/2.65\/scripts\/addons\/io_export_ogreDotScene.py&#8221;,<\/li>\n<\/ul>\n<p id=\"rop\"><small>Originally posted 2013-11-27 12:16:02. <\/small><\/p>","protected":false},"excerpt":{"rendered":"<p>Molmasepic c++ ogre libraries mingw i have a simple question.For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked?The libraries I need to be organized are:Ogre Plugins&#8217;libOgreMain.a&#8217;Ogre RenderSystemsBoost(version 1.47)linkOgre&#8217;s DependenciesThe reason im asking is because in the Ogre forums, I have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1644","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/1644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/comments?post=1644"}],"version-history":[{"count":0,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/posts\/1644\/revisions"}],"wp:attachment":[{"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/media?parent=1644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/categories?post=1644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unknownerror.org\/index.php\/wp-json\/wp\/v2\/tags?post=1644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}